Figlings › Marrow
Marrow
Bone Lord ·
Hero · Damage
Marrow fights up close, likes the front line, charges a Super with 8 energy.
Power
Super: smashes every enemy around him for 8, pushes them and stuns 1.5s. Rises again once with 25% HP.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Level | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| Base | 56 | 4 | 1 | 4 |
| Promoted | 70 | 4 | 1.3 | 5.2 |
Promoting your hero costs 4 mana, once per match, and unlocks one of the promotions below.
- Reach
- Melee
- Favourite spot
- Front line
- Super
- 8 energy
Promotions (pick one)
- ★Bully+4 damage and steals 2 energy from enemies standing alone.
- ★Undying RageAfter rising: heals 150% of the damage he deals and moves and hits 30% faster.
- ★Raise the DeadSuper deals 16. On kill: raises a skeleton warrior.
Words on this card
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- On kill
- Fires each time this unit takes an enemy down.
- Alone
- With no ally on the tiles next to it.
- Stun
- Can't move, attack or use abilities for the time shown.
- Push
- Shoves enemies away. A pull drags them closer.
Class bonuses
Undead
2 Undead: The enemy hero takes 2 extra damage per hit for the first 15s.
4 Undead: Every enemy takes 1 extra damage per hit all fight, heroes 2 extra.
Counted by distinct figlings on your side when the fight starts, hero included.