Figlings › Hazel
Hazel
Summoner ·
3 mana mini · Damage
Hazel hits from 5 tiles away, likes the back line, charges a Super with 4 energy (starts with 2).
Power
Super: summons 2 skeletons next to her.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Stars | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| No star | 15 | 2 | 0.5 | 1 |
| 1 star | 25 | 2 | 0.6 | 1.2 |
| 2 stars | 35 | 2 | 0.7 | 1.4 |
| 3 stars | 45 | 2 | 0.8 | 1.6 |
Each star costs the same mana as placing the mini and adds one of the upgrades below.
- Reach
- 5 tiles (diamond)
- Favourite spot
- Back line
- Super
- 4 energy, starts with 2
Star upgrades (one per star)
- ★Bigger PartySummons 4 skeletons.
- ★★Sturdy BonesSkeletons have 6 health.
- ★★★Spirit BoostWhen a skeleton falls, allies around it deal +1 damage for 6s.
Words on this card
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- Summon
- Puts a new fighter on the board.
Class bonuses
Tribe
2 Tribe: Tribe units get +6 HP.
4 Tribe: Every ally gets +12 HP.
Undead
2 Undead: The enemy hero takes 2 extra damage per hit for the first 15s.
4 Undead: Every enemy takes 1 extra damage per hit all fight, heroes 2 extra.
Counted by distinct figlings on your side when the fight starts, hero included.