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Bram

Warlord · hero Hero · Damage

Common Tribe

Bram fights up close, likes the front line, charges a Super with 6 energy (starts with 1).

Power

Super: every ally deals double damage for 6s.

In action

Poses straight from the game. A gameplay clip for every figling is on the way.

Stats

LevelHPDamageHits / sDPS
Base8231.23.6
Promoted9731.54.5

Promoting your hero costs 4 mana, once per match, and unlocks one of the promotions below.

Reach
Melee
Favourite spot
Front line
Super
6 energy, starts with 1

Promotions (pick one)

  1. ★Second WindHeals 20% HP every 4 hits.
  2. ★UnbreakableAt 1 HP, can't be hurt or stopped for 4s. Once per round.
  3. ★BerserkSuper: quadruple damage for himself only, and heals 30% HP.

Words on this card

Super
Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
Can't be stopped
Ignores stun, slow and push.

Class bonuses

Tribe 2 Tribe: Tribe units get +6 HP. 4 Tribe: Every ally gets +12 HP.

Counted by distinct figlings on your side when the fight starts, hero included.

Shares a class with Bram