Figlings › Bram
Bram
Warlord ·
Hero · Damage
Bram fights up close, likes the front line, charges a Super with 6 energy (starts with 1).
Power
Super: every ally deals double damage for 6s.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Level | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| Base | 82 | 3 | 1.2 | 3.6 |
| Promoted | 97 | 3 | 1.5 | 4.5 |
Promoting your hero costs 4 mana, once per match, and unlocks one of the promotions below.
- Reach
- Melee
- Favourite spot
- Front line
- Super
- 6 energy, starts with 1
Promotions (pick one)
- ★Second WindHeals 20% HP every 4 hits.
- ★UnbreakableAt 1 HP, can't be hurt or stopped for 4s. Once per round.
- ★BerserkSuper: quadruple damage for himself only, and heals 30% HP.
Words on this card
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- Can't be stopped
- Ignores stun, slow and push.
Class bonuses
Tribe
2 Tribe: Tribe units get +6 HP.
4 Tribe: Every ally gets +12 HP.
Counted by distinct figlings on your side when the fight starts, hero included.