Figlings › Tilly
Tilly
Medic ·
4 mana mini · Support
Tilly fights up close, likes the front line, charges a Super with 6 energy (starts with 2).
Power
Super: heals herself and every ally within 2 tiles for 20%.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Stars | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| No star | 25 | 2 | 0.65 | 1.3 |
| 1 star | 37 | 2 | 0.8 | 1.6 |
| 2 stars | 49 | 2 | 0.95 | 1.9 |
| 3 stars | 61 | 2 | 1.1 | 2.2 |
Each star costs the same mana as placing the mini and adds one of the upgrades below.
- Reach
- Melee
- Favourite spot
- Front line
- Super
- 6 energy, starts with 2
Star upgrades (one per star)
- ★Big HugHeals 30%.
- ★★Pep TalkHealed allies gain 1 energy.
- ★★★Fired UpBelow half HP: +3 damage. Once per round.
Words on this card
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- Below half HP
- Fires once this unit drops under half of its health.
Class bonuses
Tribe
2 Tribe: Tribe units get +6 HP.
4 Tribe: Every ally gets +12 HP.
Holy
2 Holy: Heals and shields are 30% stronger for the whole team.
4 Holy: Heals and shields are 50% stronger.
Counted by distinct figlings on your side when the fight starts, hero included.