Figlings › Halda
Halda
Guardian ·
Hero · Tank
Halda fights up close, likes the front line, charges a Super with 9 energy (starts with 1).
Power
Super: reflects all damage and heals 30% HP over 6s.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Level | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| Base | 77 | 2 | 1.1 | 2.2 |
| Promoted | 107 | 2 | 1.1 | 2.2 |
Promoting your hero costs 4 mana, once per match, and unlocks one of the promotions below.
- Reach
- Melee
- Favourite spot
- Front line
- Super
- 9 energy, starts with 1
Promotions (pick one)
- ★FaithGains energy when healed or stunned.
- ★Rally CrySuper makes every enemy attack her for 3s.
- ★Ground SlamOpener: enemies in front deal only 1 damage for 7s.
Words on this card
- Opener
- Fires once when the fight starts, before anyone moves.
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- Stun
- Can't move, attack or use abilities for the time shown.
- Taunt
- Nearby enemies must attack this unit.
Class bonuses
Holy
2 Holy: Heals and shields are 30% stronger for the whole team.
4 Holy: Heals and shields are 50% stronger.
Counted by distinct figlings on your side when the fight starts, hero included.