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Halda

Guardian · hero Hero · Tank

Rare Holy

Halda fights up close, likes the front line, charges a Super with 9 energy (starts with 1).

Power

Super: reflects all damage and heals 30% HP over 6s.

In action

Poses straight from the game. A gameplay clip for every figling is on the way.

Stats

LevelHPDamageHits / sDPS
Base7721.12.2
Promoted10721.12.2

Promoting your hero costs 4 mana, once per match, and unlocks one of the promotions below.

Reach
Melee
Favourite spot
Front line
Super
9 energy, starts with 1

Promotions (pick one)

  1. ★FaithGains energy when healed or stunned.
  2. ★Rally CrySuper makes every enemy attack her for 3s.
  3. ★Ground SlamOpener: enemies in front deal only 1 damage for 7s.

Words on this card

Opener
Fires once when the fight starts, before anyone moves.
Super
Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
Stun
Can't move, attack or use abilities for the time shown.
Taunt
Nearby enemies must attack this unit.

Class bonuses

Holy 2 Holy: Heals and shields are 30% stronger for the whole team. 4 Holy: Heals and shields are 50% stronger.

Counted by distinct figlings on your side when the fight starts, hero included.

Shares a class with Halda