Figlings › Barley
Barley
Headbutter ·
3 mana mini · Tank
Barley fights up close, likes the front line, charges a Super with 7 energy (starts with 2).
Power
Super: headbutts the closest enemy for 8, stunning it and himself for 3s.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Stars | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| No star | 35 | 3 | 0.3 | 0.9 |
| 1 star | 50 | 3 | 0.35 | 1 |
| 2 stars | 65 | 3 | 0.4 | 1.2 |
| 3 stars | 80 | 3 | 0.45 | 1.4 |
Each star costs the same mana as placing the mini and adds one of the upgrades below.
- Reach
- Melee
- Favourite spot
- Front line
- Super
- 7 energy, starts with 2
Star upgrades (one per star)
- ★Sleepy HealWhen stunned, heals 20% HP over 2s.
- ★★Dream PowerWhen stunned, gains 2 energy over 2s.
- ★★★Woolly ComfortBelow half HP: heals 30% over 3s. Once per round.
Words on this card
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- Below half HP
- Fires once this unit drops under half of its health.
- Stun
- Can't move, attack or use abilities for the time shown.
Class bonuses
Holy
2 Holy: Heals and shields are 30% stronger for the whole team.
4 Holy: Heals and shields are 50% stronger.
Counted by distinct figlings on your side when the fight starts, hero included.