Figlings › Rocco
Rocco
Boxer ·
5 mana mini · Tank
Rocco fights up close, likes the front line, charges a Super with 9 energy (starts with 1).
Power
Super: winds up a huge punch, gains 10 shield and hits his target and everyone around it for 18.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Stars | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| No star | 36 | 2 | 0.8 | 1.6 |
| 1 star | 52 | 2 | 0.95 | 1.9 |
| 2 stars | 68 | 2 | 1.1 | 2.2 |
| 3 stars | 84 | 2 | 1.25 | 2.5 |
Each star costs the same mana as placing the mini and adds one of the upgrades below.
- Reach
- Melee
- Favourite spot
- Front line
- Super
- 9 energy, starts with 1
Star upgrades (one per star)
- ★HaymakerThe punch deals 32.
- ★★Fast HandsWinds up twice as fast and needs 7 energy.
- ★★★Rise UpBelow half HP: out of reach and can't be stopped for 4s while healing 40%, then 30% faster. Once per round.
Words on this card
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- Below half HP
- Fires once this unit drops under half of its health.
- Shield
- Extra health on top of HP. It soaks damage first.
- Can't be stopped
- Ignores stun, slow and push.
- Out of reach
- Nobody can target it, on either side.
Class bonuses
Holy
2 Holy: Heals and shields are 30% stronger for the whole team.
4 Holy: Heals and shields are 50% stronger.
Elite
2 Elite: Elites clear stuns, slows and curses every 4s.
4 Elite: Everyone clears them every 3s and heals 10% each time.
Counted by distinct figlings on your side when the fight starts, hero included.