Figlings › Bao
Bao
Master ·
Hero · Damage
Bao fights up close, likes the front line, charges a Super with 10 energy.
Power
Super: a palm strike that deals 100 to his target.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Level | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| Base | 56 | 1 | 1.2 | 1.2 |
| Promoted | 70 | 1 | 1.5 | 1.5 |
Promoting your hero costs 4 mana, once per match, and unlocks one of the promotions below.
- Reach
- Melee
- Favourite spot
- Front line
- Super
- 10 energy
Promotions (pick one)
- ★Inner CalmStarts every fight with full energy.
- ★FlowOn kill: +4 energy and heals 10.
- ★Through StrikeThe strike also hits every enemy in line behind the target, but needs 12 energy.
Words on this card
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- On kill
- Fires each time this unit takes an enemy down.
Class bonuses
Elite
2 Elite: Elites clear stuns, slows and curses every 4s.
4 Elite: Everyone clears them every 3s and heals 10% each time.
Counted by distinct figlings on your side when the fight starts, hero included.