Figlings › Senna
Senna
Bard ·
Hero · Support
Senna hits from 5 tiles away, likes the back line, charges a Super with 6 energy (starts with 2).
Power
Super: heals her and the 4 closest allies 24% over 2s. In the front 2 rows she fights as a stag.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Level | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| Base | 40 | 2 | 1.2 | 2.4 |
| Promoted | 55 | 2 | 1.5 | 3 |
Promoting your hero costs 4 mana, once per match, and unlocks one of the promotions below.
- Reach
- 5 tiles (diamond)
- Favourite spot
- Back line
- Super
- 6 energy, starts with 2
Promotions (pick one)
- ★BrimmingAllies the Super heals at full HP deal double damage for 6s.
- ★Second VerseAllies the Super heals at full HP gain 1 energy.
- ★CrescendoEvery 5s: +1 damage and hits 15% faster.
Words on this card
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
Class bonuses
Elite
2 Elite: Elites clear stuns, slows and curses every 4s.
4 Elite: Everyone clears them every 3s and heals 10% each time.
Arcane
2 Arcane: Arcane units deal 50% more damage.
4 Arcane: Also get 1 energy back after each ability.
Counted by distinct figlings on your side when the fight starts, hero included.