Figlings › Flurry
Flurry
Frost mage ·
2 mana mini · Damage
Flurry hits from 3 tiles away, likes the back line, charges a Super with 1 energy.
Power
Super: an ice shard deals 3 and slows the target 30% for 3s.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Stars | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| No star | 12 | 1 | 0.45 | 0.5 |
| 1 star | 20 | 1 | 0.55 | 0.6 |
| 2 stars | 28 | 1 | 0.65 | 0.7 |
| 3 stars | 36 | 1 | 0.75 | 0.8 |
Each star costs the same mana as placing the mini and adds one of the upgrades below.
- Reach
- 3 tiles (diamond)
- Favourite spot
- Back line
- Super
- 1 energy
Star upgrades (one per star)
- ★Deep FreezeSlow is 60%.
- ★★Frost BurstSuper also slows the enemies next to the target.
- ★★★Ice CubeOpener: he and the allies beside him gain 8 shield.
Words on this card
- Opener
- Fires once when the fight starts, before anyone moves.
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- Slow
- Moves and attacks slower.
- Shield
- Extra health on top of HP. It soaks damage first.
Class bonuses
Arcane
2 Arcane: Arcane units deal 50% more damage.
4 Arcane: Also get 1 energy back after each ability.
Counted by distinct figlings on your side when the fight starts, hero included.