Figlings › Gale
Gale
Storm mage ·
3 mana mini · Damage
Gale hits from 4 tiles away, likes the back line.
Power
Opener: a twister 4 tiles ahead lifts the enemy there: stunned and out of reach for 3s, taking 2 each second.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Stars | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| No star | 16 | 2 | 0.8 | 1.6 |
| 1 star | 25 | 2 | 0.9 | 1.8 |
| 2 stars | 34 | 2 | 1 | 2 |
| 3 stars | 43 | 2 | 1.1 | 2.2 |
Each star costs the same mana as placing the mini and adds one of the upgrades below.
- Reach
- 4 tiles (diamond)
- Favourite spot
- Back line
- Super
- None
Star upgrades (one per star)
- ★Long StormThe twister lasts 6s.
- ★★GustyThe twister deals 4 each second.
- ★★★Again and AgainThe opener also becomes a Super for 3 energy, on the closest enemy.
Words on this card
- Opener
- Fires once when the fight starts, before anyone moves.
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- Stun
- Can't move, attack or use abilities for the time shown.
- Out of reach
- Nobody can target it, on either side.
Class bonuses
Arcane
2 Arcane: Arcane units deal 50% more damage.
4 Arcane: Also get 1 energy back after each ability.
Counted by distinct figlings on your side when the fight starts, hero included.