Figlings › Volta
Volta
Control ·
4 mana mini · Damage
Volta hits from 5 tiles away, likes the back line, charges a Super with 6 energy (starts with 1).
Power
Super: zaps the 3 closest enemies for 4 and stuns them 1.5s.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Stars | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| No star | 18 | 2 | 0.7 | 1.4 |
| 1 star | 28 | 2 | 0.8 | 1.6 |
| 2 stars | 38 | 2 | 0.9 | 1.8 |
| 3 stars | 48 | 2 | 1 | 2 |
Each star costs the same mana as placing the mini and adds one of the upgrades below.
- Reach
- 5 tiles (diamond)
- Favourite spot
- Back line
- Super
- 6 energy, starts with 1
Star upgrades (one per star)
- ★ChainZaps 5 enemies.
- ★★OverloadStun lasts 3.5s.
- ★★★Charge UpOpener: gives 2 energy to the allies at her sides.
Words on this card
- Opener
- Fires once when the fight starts, before anyone moves.
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- Stun
- Can't move, attack or use abilities for the time shown.
Class bonuses
Arcane
2 Arcane: Arcane units deal 50% more damage.
4 Arcane: Also get 1 energy back after each ability.
Counted by distinct figlings on your side when the fight starts, hero included.