Figlings Play

Figlings › Ember

Ember

Mage · mana 3 mana mini · Damage

Rare Tribe Arcane

Ember hits from 5 tiles away, likes the back line, charges a Super with 4 energy (starts with 2).

Power

Super: fireball for 8 on the closest enemy and everyone around it.

In action

Poses straight from the game. A gameplay clip for every figling is on the way.

Stats

StarsHPDamageHits / sDPS
No star1410.550.6
1 star2210.650.7
2 stars3010.750.8
3 stars3810.850.9

Each star costs the same mana as placing the mini and adds one of the upgrades below.

Reach
5 tiles (diamond)
Favourite spot
Back line
Super
4 energy, starts with 2

Star upgrades (one per star)

  1. ★HotterFireball deals 14.
  2. ★★Bigger BlastFireball covers a wider area.
  3. ★★★ScorchBurned enemies heal 66% less for 6s.

Words on this card

Super
Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
Burn
Damage over time, every second.

Class bonuses

Tribe 2 Tribe: Tribe units get +6 HP. 4 Tribe: Every ally gets +12 HP.
Arcane 2 Arcane: Arcane units deal 50% more damage. 4 Arcane: Also get 1 energy back after each ability.

Counted by distinct figlings on your side when the fight starts, hero included.

Shares a class with Ember