Figlings › Cinder
Cinder
Fire breather ·
5 mana mini · Damage
Cinder hits from 5 tiles away, likes the back line, charges a Super with 6 energy (starts with 4).
Power
Super: a fire beam on the closest enemy: 2, then 2 more each time it burns, every 0.5s for 3s.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Stars | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| No star | 18 | 2 | 0.8 | 1.6 |
| 1 star | 30 | 2 | 0.95 | 1.9 |
| 2 stars | 42 | 2 | 1.1 | 2.2 |
| 3 stars | 54 | 2 | 1.25 | 2.5 |
Each star costs the same mana as placing the mini and adds one of the upgrades below.
- Reach
- 5 tiles (diamond)
- Favourite spot
- Back line
- Super
- 6 energy, starts with 4
Star upgrades (one per star)
- ★Long BreathThe beam lasts 6s.
- ★★Big GameDouble damage to enemies with more than 50 HP.
- ★★★Feed the Flame+2 energy whenever an enemy uses its Super.
Words on this card
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- Burn
- Damage over time, every second.
Class bonuses
Arcane
2 Arcane: Arcane units deal 50% more damage.
4 Arcane: Also get 1 energy back after each ability.
Counted by distinct figlings on your side when the fight starts, hero included.