Figlings › Roo
Roo
Thrower ·
5 mana mini · Damage
Roo hits from 5 tiles away, likes the back line, charges a Super with 8 energy (starts with 2).
Power
Super: throws her boomerang at the farthest enemy; it hits everyone on its path for 6, going and coming back.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Stars | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| No star | 20 | 4 | 0.8 | 3.2 |
| 1 star | 32 | 4 | 0.95 | 3.8 |
| 2 stars | 44 | 4 | 1.1 | 4.4 |
| 3 stars | 56 | 4 | 1.25 | 5 |
Each star costs the same mana as placing the mini and adds one of the upgrades below.
- Reach
- 5 tiles (diamond)
- Favourite spot
- Back line
- Super
- 8 energy, starts with 2
Star upgrades (one per star)
- ★Big BoomerangThe boomerang deals 12.
- ★★Bounce BackOn kill: +3 energy and heals 10.
- ★★★KnockoutHits finish enemies below 20% HP.
Words on this card
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- On kill
- Fires each time this unit takes an enemy down.
Class bonuses
Hunter
2 Hunter: Hunters attack 30% faster.
4 Hunter: Hunters attack 60% faster, everyone else 40%.
Elite
2 Elite: Elites clear stuns, slows and curses every 4s.
4 Elite: Everyone clears them every 3s and heals 10% each time.
Counted by distinct figlings on your side when the fight starts, hero included.