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Penny

Sharpshooter · mana 3 mana mini · Damage

Rare Crown Hunter

Penny hits from 5 tiles away, likes the back line, charges a Super with 4 energy.

Power

Super: a big shell hits the closest enemy for 5, pushes it 2 tiles and stuns it 1.5s.

In action

Poses straight from the game. A gameplay clip for every figling is on the way.

Stats

StarsHPDamageHits / sDPS
No star1620.51
1 star2620.61.2
2 stars3620.71.4
3 stars4620.81.6

Each star costs the same mana as placing the mini and adds one of the upgrades below.

Reach
5 tiles (diamond)
Favourite spot
Back line
Super
4 energy

Star upgrades (one per star)

  1. ★Heavy ShellStun lasts 3s.
  2. ★★Double ShotSuper hits 2 enemies.
  3. ★★★Steady AimOpener: gains 4 energy over 2s.

Words on this card

Opener
Fires once when the fight starts, before anyone moves.
Super
Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
Stun
Can't move, attack or use abilities for the time shown.
Push
Shoves enemies away. A pull drags them closer.

Class bonuses

Crown 2 Crown: Crown units take 1 less damage from every hit. 4 Crown: Everyone takes 1 less damage per hit, heroes 2 less.
Hunter 2 Hunter: Hunters attack 30% faster. 4 Hunter: Hunters attack 60% faster, everyone else 40%.

Counted by distinct figlings on your side when the fight starts, hero included.

Shares a class with Penny