Figlings › Penny
Penny
Sharpshooter ·
3 mana mini · Damage
Penny hits from 5 tiles away, likes the back line, charges a Super with 4 energy.
Power
Super: a big shell hits the closest enemy for 5, pushes it 2 tiles and stuns it 1.5s.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Stars | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| No star | 16 | 2 | 0.5 | 1 |
| 1 star | 26 | 2 | 0.6 | 1.2 |
| 2 stars | 36 | 2 | 0.7 | 1.4 |
| 3 stars | 46 | 2 | 0.8 | 1.6 |
Each star costs the same mana as placing the mini and adds one of the upgrades below.
- Reach
- 5 tiles (diamond)
- Favourite spot
- Back line
- Super
- 4 energy
Star upgrades (one per star)
- ★Heavy ShellStun lasts 3s.
- ★★Double ShotSuper hits 2 enemies.
- ★★★Steady AimOpener: gains 4 energy over 2s.
Words on this card
- Opener
- Fires once when the fight starts, before anyone moves.
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- Stun
- Can't move, attack or use abilities for the time shown.
- Push
- Shoves enemies away. A pull drags them closer.
Class bonuses
Crown
2 Crown: Crown units take 1 less damage from every hit.
4 Crown: Everyone takes 1 less damage per hit, heroes 2 less.
Hunter
2 Hunter: Hunters attack 30% faster.
4 Hunter: Hunters attack 60% faster, everyone else 40%.
Counted by distinct figlings on your side when the fight starts, hero included.