Figlings › Sir Lance
Sir Lance
Charger ·
4 mana mini · Damage
Sir Lance fights up close, likes the front line.
Power
Opener: charges down his lane into the first enemy: 10 damage, pushes it 3 tiles and stuns it 3s. If he misses, he runs to the end and is stunned 1s.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Stars | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| No star | 30 | 5 | 0.5 | 2.5 |
| 1 star | 40 | 5 | 0.6 | 3 |
| 2 stars | 50 | 5 | 0.7 | 3.5 |
| 3 stars | 60 | 5 | 0.8 | 4 |
Each star costs the same mana as placing the mini and adds one of the upgrades below.
- Reach
- Melee
- Favourite spot
- Front line
- Super
- None
Star upgrades (one per star)
- ★Jousting LanceCharge deals 20.
- ★★Battle RushAfter the charge, double damage for 6s.
- ★★★Loyal PonyOn death: his pony fights on.
Words on this card
- Opener
- Fires once when the fight starts, before anyone moves.
- On death
- Fires when this unit falls.
- Stun
- Can't move, attack or use abilities for the time shown.
- Push
- Shoves enemies away. A pull drags them closer.
- Summon
- Puts a new fighter on the board.
Class bonuses
Crown
2 Crown: Crown units take 1 less damage from every hit.
4 Crown: Everyone takes 1 less damage per hit, heroes 2 less.
Rider
2 Rider: Riders' abilities hit 4 harder.
4 Rider: Same as 2 (only two riders exist so far).
Counted by distinct figlings on your side when the fight starts, hero included.