Figlings › Bulwark
Bulwark
Tank ·
4 mana mini · Tank
Bulwark fights up close, likes the front line, charges a Super with 10 energy (starts with 2).
Power
Super: leaps and stomps, stunning enemies around for 2s.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Stars | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| No star | 45 | 2 | 0.5 | 1 |
| 1 star | 65 | 2 | 0.6 | 1.2 |
| 2 stars | 85 | 2 | 0.7 | 1.4 |
| 3 stars | 105 | 2 | 0.8 | 1.6 |
Each star costs the same mana as placing the mini and adds one of the upgrades below.
- Reach
- Melee
- Favourite spot
- Front line
- Super
- 10 energy, starts with 2
Star upgrades (one per star)
- ★QuakeStun lasts 3.5s.
- ★★Mega StompMuch bigger stomp.
- ★★★BraceOpener: takes 33% less damage for 10s.
Words on this card
- Opener
- Fires once when the fight starts, before anyone moves.
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- Stun
- Can't move, attack or use abilities for the time shown.
Class bonuses
Crown
2 Crown: Crown units take 1 less damage from every hit.
4 Crown: Everyone takes 1 less damage per hit, heroes 2 less.
Counted by distinct figlings on your side when the fight starts, hero included.