Figlings › Wisp
Wisp
Ghost ·
4 mana mini · Damage
Wisp fights up close, likes a flank.
Power
Opener: he and the allies next to him go invisible for 3.5s.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Stars | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| No star | 22 | 4 | 0.6 | 2.4 |
| 1 star | 36 | 4 | 0.8 | 3.2 |
| 2 stars | 50 | 4 | 1 | 4 |
| 3 stars | 64 | 4 | 1.2 | 4.8 |
Each star costs the same mana as placing the mini and adds one of the upgrades below.
- Reach
- Melee
- Favourite spot
- Flank
- Super
- None
Star upgrades (one per star)
- ★Lonely Prey+4 damage to enemies with no ally next to them.
- ★★Spirit SnackOn kill: heals 30% HP.
- ★★★Now and ThenEvery 3.5s he fades out for 2s.
Words on this card
- Opener
- Fires once when the fight starts, before anyone moves.
- On kill
- Fires each time this unit takes an enemy down.
- Alone
- With no ally on the tiles next to it.
- Invisible
- Enemies can't target this unit.
Class bonuses
Crown
2 Crown: Crown units take 1 less damage from every hit.
4 Crown: Everyone takes 1 less damage per hit, heroes 2 less.
Undead
2 Undead: The enemy hero takes 2 extra damage per hit for the first 15s.
4 Undead: Every enemy takes 1 extra damage per hit all fight, heroes 2 extra.
Counted by distinct figlings on your side when the fight starts, hero included.