Figlings › Zinnia
Zinnia
Pyro ·
5 mana mini · Damage
Zinnia hits from 3 tiles away, likes the back line, charges a Super with 8 energy (starts with 2).
Power
Super: fireworks hit 3 random enemies for 8, and everyone around each of them.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Stars | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| No star | 18 | 3 | 0.8 | 2.4 |
| 1 star | 30 | 3 | 0.95 | 2.8 |
| 2 stars | 42 | 3 | 1.1 | 3.3 |
| 3 stars | 54 | 3 | 1.25 | 3.8 |
Each star costs the same mana as placing the mini and adds one of the upgrades below.
- Reach
- 3 tiles (diamond)
- Favourite spot
- Back line
- Super
- 8 energy, starts with 2
Star upgrades (one per star)
- ★Grand FinaleFireworks deal 14.
- ★★SparklersHit enemies burn for 1 per second and heal 66% less for 6s.
- ★★★EncoreAfter the Super, gains 3 energy over 3s.
Words on this card
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- Burn
- Damage over time, every second.
Class bonuses
Crown
2 Crown: Crown units take 1 less damage from every hit.
4 Crown: Everyone takes 1 less damage per hit, heroes 2 less.
Hunter
2 Hunter: Hunters attack 30% faster.
4 Hunter: Hunters attack 60% faster, everyone else 40%.
Counted by distinct figlings on your side when the fight starts, hero included.