Figlings › Kestrel
Kestrel
Huntress ·
Hero · Damage
Kestrel hits from 5 tiles away, likes the back line, charges a Super with 5 energy.
Power
Super: shoots the 3 closest enemies anywhere for 6s.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Level | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| Base | 44 | 3 | 1.4 | 4.2 |
| Promoted | 54 | 3 | 1.4 | 4.2 |
Promoting your hero costs 4 mana, once per match, and unlocks one of the promotions below.
- Reach
- 5 tiles (diamond)
- Favourite spot
- Back line
- Super
- 5 energy
Promotions (pick one)
- ★Trophy HunterOn kill: double damage for 5s.
- ★Hawk EyeSuper hits 4 enemies, the farthest ones.
- ★VanishBelow half HP: she and nearby allies go invisible with double damage for 3s. Once per round.
Words on this card
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- On kill
- Fires each time this unit takes an enemy down.
- Below half HP
- Fires once this unit drops under half of its health.
- Invisible
- Enemies can't target this unit.
Class bonuses
Hunter
2 Hunter: Hunters attack 30% faster.
4 Hunter: Hunters attack 60% faster, everyone else 40%.
Counted by distinct figlings on your side when the fight starts, hero included.