Figlings › Sable
Sable
Dark knight ·
4 mana mini · Damage
Sable fights up close, likes the front line.
Power
Opener: charges down his lane, hits the 3 tiles in front of him for 6, stuns 2s and gains 15 shield.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Stars | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| No star | 18 | 3 | 0.5 | 1.5 |
| 1 star | 30 | 3 | 0.65 | 2 |
| 2 stars | 42 | 3 | 0.8 | 2.4 |
| 3 stars | 54 | 3 | 0.95 | 2.8 |
Each star costs the same mana as placing the mini and adds one of the upgrades below.
- Reach
- Melee
- Favourite spot
- Front line
- Super
- None
Star upgrades (one per star)
- ★SweepHis hits also strike the enemies beside the target and stun 0.5s.
- ★★Guarded FuryDouble damage while he has a shield.
- ★★★Second GuardAt 1 HP: 20 shield. Once per round.
Words on this card
- Opener
- Fires once when the fight starts, before anyone moves.
- Stun
- Can't move, attack or use abilities for the time shown.
- Shield
- Extra health on top of HP. It soaks damage first.
Class bonuses
Crown
2 Crown: Crown units take 1 less damage from every hit.
4 Crown: Everyone takes 1 less damage per hit, heroes 2 less.
Rider
2 Rider: Riders' abilities hit 4 harder.
4 Rider: Same as 2 (only two riders exist so far).
Counted by distinct figlings on your side when the fight starts, hero included.