Figlings › Pearl
Pearl
Sailor ·
3 mana mini · Damage
Pearl hits from 4 tiles away, likes the back line, charges a Super with 2 energy.
Power
Super: a shot for 4, then a hop 1 tile away from the target.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Stars | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| No star | 16 | 2 | 0.6 | 1.2 |
| 1 star | 26 | 2 | 0.75 | 1.5 |
| 2 stars | 36 | 2 | 0.9 | 1.8 |
| 3 stars | 46 | 2 | 1.05 | 2.1 |
Each star costs the same mana as placing the mini and adds one of the upgrades below.
- Reach
- 4 tiles (diamond)
- Favourite spot
- Back line
- Super
- 2 energy
Star upgrades (one per star)
- ★Rolling WaveEach Super deals 2 more than the last.
- ★★Big CatchOn kill: double damage for 6s.
- ★★★Cold SprayThe Super slows the target 30% for 2s.
Words on this card
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- On kill
- Fires each time this unit takes an enemy down.
- Slow
- Moves and attacks slower.
Class bonuses
Sea
2 Sea: Units with a Super start each round with +2 energy.
4 Sea: Also gain 1 energy every 3s.
Rider
2 Rider: Riders' abilities hit 4 harder.
4 Rider: Same as 2 (only two riders exist so far).
Counted by distinct figlings on your side when the fight starts, hero included.