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Inky

Netter · mana 4 mana mini · Damage

Legendary Sea

Inky fights up close, likes the front line, charges a Super with 10 energy (starts with 2).

Power

Super: nets the farthest enemy and the ones around it, drags them 2 tiles closer, deals 8 and stuns 1s.

In action

Poses straight from the game. A gameplay clip for every figling is on the way.

Stats

StarsHPDamageHits / sDPS
No star3530.51.5
1 star5330.61.8
2 stars7130.72.1
3 stars8930.82.4

Each star costs the same mana as placing the mini and adds one of the upgrades below.

Reach
Melee
Favourite spot
Front line
Super
10 energy, starts with 2

Star upgrades (one per star)

  1. ★TangledNetted enemies are stunned for 3s.
  2. ★★Heavy NetThe net deals 16.
  3. ★★★Warm UpOpener: +5 energy.

Words on this card

Opener
Fires once when the fight starts, before anyone moves.
Super
Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
Stun
Can't move, attack or use abilities for the time shown.

Class bonuses

Sea 2 Sea: Units with a Super start each round with +2 energy. 4 Sea: Also gain 1 energy every 3s.

Counted by distinct figlings on your side when the fight starts, hero included.

Shares a class with Inky