Figlings › Inky
Inky
Netter ·
4 mana mini · Damage
Inky fights up close, likes the front line, charges a Super with 10 energy (starts with 2).
Power
Super: nets the farthest enemy and the ones around it, drags them 2 tiles closer, deals 8 and stuns 1s.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Stars | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| No star | 35 | 3 | 0.5 | 1.5 |
| 1 star | 53 | 3 | 0.6 | 1.8 |
| 2 stars | 71 | 3 | 0.7 | 2.1 |
| 3 stars | 89 | 3 | 0.8 | 2.4 |
Each star costs the same mana as placing the mini and adds one of the upgrades below.
- Reach
- Melee
- Favourite spot
- Front line
- Super
- 10 energy, starts with 2
Star upgrades (one per star)
- ★TangledNetted enemies are stunned for 3s.
- ★★Heavy NetThe net deals 16.
- ★★★Warm UpOpener: +5 energy.
Words on this card
- Opener
- Fires once when the fight starts, before anyone moves.
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- Stun
- Can't move, attack or use abilities for the time shown.
Class bonuses
Sea
2 Sea: Units with a Super start each round with +2 energy.
4 Sea: Also gain 1 energy every 3s.
Counted by distinct figlings on your side when the fight starts, hero included.