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Coral

Duelist · mana 3 mana mini · Damage

Rare Sea Rogue

Coral fights up close, likes the front line, charges a Super with 6 energy (starts with 1).

Power

Super: 5 quick slashes for 4 each at the enemies around her.

In action

Poses straight from the game. A gameplay clip for every figling is on the way.

Stats

StarsHPDamageHits / sDPS
No star2220.651.3
1 star3220.81.6
2 stars4220.951.9
3 stars5221.12.2

Each star costs the same mana as placing the mini and adds one of the upgrades below.

Reach
Melee
Favourite spot
Front line
Super
6 energy, starts with 1

Star upgrades (one per star)

  1. ★Eight CutsThe Super slashes 8 times.
  2. ★★Catch BreathOn kill: heals 30% HP.
  3. ★★★Once MoreOn kill: full energy.

Words on this card

Super
Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
On kill
Fires each time this unit takes an enemy down.

Class bonuses

Sea 2 Sea: Units with a Super start each round with +2 energy. 4 Sea: Also gain 1 energy every 3s.
Rogue 2 Rogue: Rogues have a 50% chance to deal +2 damage on each hit. 4 Rogue: Rogues have a 60% chance to deal +3 damage.

Counted by distinct figlings on your side when the fight starts, hero included.

Shares a class with Coral