Figlings › Rusty
Rusty
Dasher ·
4 mana mini · Damage
Rusty fights up close, likes a flank, charges a Super with 6 energy (starts with 1).
Power
Super: dashes to the farthest enemy, hitting everyone on the way for 6.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Stars | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| No star | 25 | 3 | 0.8 | 2.4 |
| 1 star | 39 | 3 | 0.9 | 2.7 |
| 2 stars | 53 | 3 | 1 | 3 |
| 3 stars | 67 | 3 | 1.1 | 3.3 |
Each star costs the same mana as placing the mini and adds one of the upgrades below.
- Reach
- Melee
- Favourite spot
- Flank
- Super
- 6 energy, starts with 1
Star upgrades (one per star)
- ★PickpocketThe Super steals 3 energy from each enemy it hits.
- ★★Dizzy BonkAfter the Super, his next hit stuns for 3s.
- ★★★Mean StreakHits and Super deal +2 to enemies below half HP.
Words on this card
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- Below half HP
- Fires once this unit drops under half of its health.
- Stun
- Can't move, attack or use abilities for the time shown.
Class bonuses
Rogue
2 Rogue: Rogues have a 50% chance to deal +2 damage on each hit.
4 Rogue: Rogues have a 60% chance to deal +3 damage.
Counted by distinct figlings on your side when the fight starts, hero included.