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Rusty

Dasher · mana 4 mana mini · Damage

Fabled Rogue

Rusty fights up close, likes a flank, charges a Super with 6 energy (starts with 1).

Power

Super: dashes to the farthest enemy, hitting everyone on the way for 6.

In action

Poses straight from the game. A gameplay clip for every figling is on the way.

Stats

StarsHPDamageHits / sDPS
No star2530.82.4
1 star3930.92.7
2 stars53313
3 stars6731.13.3

Each star costs the same mana as placing the mini and adds one of the upgrades below.

Reach
Melee
Favourite spot
Flank
Super
6 energy, starts with 1

Star upgrades (one per star)

  1. ★PickpocketThe Super steals 3 energy from each enemy it hits.
  2. ★★Dizzy BonkAfter the Super, his next hit stuns for 3s.
  3. ★★★Mean StreakHits and Super deal +2 to enemies below half HP.

Words on this card

Super
Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
Below half HP
Fires once this unit drops under half of its health.
Stun
Can't move, attack or use abilities for the time shown.

Class bonuses

Rogue 2 Rogue: Rogues have a 50% chance to deal +2 damage on each hit. 4 Rogue: Rogues have a 60% chance to deal +3 damage.

Counted by distinct figlings on your side when the fight starts, hero included.

Shares a class with Rusty