Figlings › Ace
Ace
Card Shark ·
3 mana mini · Damage
Ace hits from 5 tiles away, likes the back line, charges a Super with 3 energy.
Power
Super: throws a card at the closest enemy for 6, or 18 at a hero.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Stars | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| No star | 16 | 2 | 0.6 | 1.2 |
| 1 star | 26 | 2 | 0.75 | 1.5 |
| 2 stars | 36 | 2 | 0.9 | 1.8 |
| 3 stars | 46 | 2 | 1.05 | 2.1 |
Each star costs the same mana as placing the mini and adds one of the upgrades below.
- Reach
- 5 tiles (diamond)
- Favourite spot
- Back line
- Super
- 3 energy
Star upgrades (one per star)
- ★Cut ThroughThe card also hits everyone in line behind the target.
- ★★SleightThe card drains 3 energy.
- ★★★Hero DownOnce the enemy hero falls: double damage and hits 50% faster.
Words on this card
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
Class bonuses
Rogue
2 Rogue: Rogues have a 50% chance to deal +2 damage on each hit.
4 Rogue: Rogues have a 60% chance to deal +3 damage.
Counted by distinct figlings on your side when the fight starts, hero included.