Figlings › Vesper
Vesper
Ambusher ·
Hero · Damage
Vesper fights up close, likes a flank, charges a Super with 8 energy (starts with 1).
Power
Super: ambushes the weakest enemy anywhere for 8, heals as much, and can't be stopped for 1s.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Level | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| Base | 42 | 3 | 1.7 | 5.1 |
| Promoted | 57 | 4 | 1.7 | 6.8 |
Promoting your hero costs 4 mana, once per match, and unlocks one of the promotions below.
- Reach
- Melee
- Favourite spot
- Flank
- Super
- 8 energy, starts with 1
Promotions (pick one)
- ★FinisherHits and Super deal 5 more to enemies below half HP, and they heal 66% less.
- ★ThrillOn kill: hits 15% faster for the rest of the match (up to 10 times).
- ★ThirstHer hits heal her for the damage they deal.
Words on this card
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- On kill
- Fires each time this unit takes an enemy down.
- Below half HP
- Fires once this unit drops under half of its health.
- Whole match
- The effect carries over from round to round.
- Can't be stopped
- Ignores stun, slow and push.
Class bonuses
Rogue
2 Rogue: Rogues have a 50% chance to deal +2 damage on each hit.
4 Rogue: Rogues have a 60% chance to deal +3 damage.
Counted by distinct figlings on your side when the fight starts, hero included.