Figlings › Dodger
Dodger
Trickster ·
2 mana mini · Damage
Dodger fights up close, likes the front line.
Power
In a later round he can move once, leaving a decoy with 20 health (+10 per star) where he stood.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Stars | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| No star | 12 | 3 | 0.6 | 1.8 |
| 1 star | 22 | 3 | 0.75 | 2.3 |
| 2 stars | 32 | 3 | 0.9 | 2.7 |
| 3 stars | 42 | 3 | 1.05 | 3.2 |
Each star costs the same mana as placing the mini and adds one of the upgrades below.
- Reach
- Melee
- Favourite spot
- Front line
- Super
- None
Star upgrades (one per star)
- ★Warming UpEach hit makes him 15% faster for the round (up to 10 times).
- ★★Patch JobOn kill: he and his decoy heal 30% HP.
- ★★★Booby TrapWhen the decoy falls, it deals 8 to the enemies around it and stuns them 2s.
Words on this card
- On kill
- Fires each time this unit takes an enemy down.
- Stun
- Can't move, attack or use abilities for the time shown.
- Decoy
- A dummy that takes hits for the team and doesn't fight.
Class bonuses
Rogue
2 Rogue: Rogues have a 50% chance to deal +2 damage on each hit.
4 Rogue: Rogues have a 60% chance to deal +3 damage.
Elite
2 Elite: Elites clear stuns, slows and curses every 4s.
4 Elite: Everyone clears them every 3s and heals 10% each time.
Counted by distinct figlings on your side when the fight starts, hero included.