Figlings › Nalu
Nalu
Surfer ·
Hero · Damage
Nalu fights up close, likes the front line, charges a Super with 8 energy (starts with 1).
Power
Super: surfs to the farthest enemy, hitting everyone on the way for triple damage and stunning them 3s.
In action
Poses straight from the game. A gameplay clip for every figling is on the way.
Stats
| Level | HP | Damage | Hits / s | DPS |
|---|---|---|---|---|
| Base | 64 | 2 | 1.2 | 2.4 |
| Promoted | 80 | 3 | 1.2 | 3.6 |
Promoting your hero costs 4 mana, once per match, and unlocks one of the promotions below.
- Reach
- Melee
- Favourite spot
- Front line
- Super
- 8 energy, starts with 1
Promotions (pick one)
- ★Sea BreezeThe Super heals him 10% HP for each enemy it hits.
- ★Tidal SwatAfter 4 hits, the next one also hits the enemies beside the target, for 4x damage and a 1s stun.
- ★LaunchOpener: throws the ally behind him to the far end of his lane, with 20 shield and 30% faster for 8s.
Words on this card
- Opener
- Fires once when the fight starts, before anyone moves.
- Super
- Fires when the energy bar fills. Energy comes from hitting (and, for melee units, from being hit).
- Stun
- Can't move, attack or use abilities for the time shown.
- Shield
- Extra health on top of HP. It soaks damage first.
Class bonuses
Sea
2 Sea: Units with a Super start each round with +2 energy.
4 Sea: Also gain 1 energy every 3s.
Counted by distinct figlings on your side when the fight starts, hero included.